Wargaming Tradecraft: punk_art




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Multitone Black and White



I've been seeing some people posting lately about their own attempts at a greyscale army, which has of course led to seeing lots of people trying and posting about it. The issue I'm seeing in most of these tries is that at worst it looks like the miniatures have been primed black and lightly frosted with white primer (stippling and all) to call it done after basically a zenithal highlight, while at best they're created with beautiful blending but appear like a white version of grimdark where all the details fade away to the viewer since everything has been painted the same.

I've actually talked about this before, using different examples, during my time writing about Colour Theory, specifically for a post about Pure Achromatic painting. I've had more opportunities since then to explore the technique and want to write a follow up post.

Don't forget about Contrasting Achromatic, where I've thrown in a little colour. (Sometimes referred to as the "Sin City" technique.)

Most of the examples you can see pictured here are from that series, but keep reading and we'll look at examples from classic cinema and of my newer approaches to the styles.




The Art of Wargaming Tradecraft


2019 will be the 9th year Wargaming Tradecraft has existed. For some reason, it seems longer than that. My painting journey certainly has been going on for much longer. I want to inspire others, that's a goal of this website - and with that I'm going to take some time today to highlight some of my previous art, personal milestones and attempts to approach this hobby with an unique eye. I'm also going to share some of my personal struggles while traveling this path in hopes to help other creators who might be struggling with their own art.

If there's one thing I seem to have a pattern of, it's painting for myself. Exaggeration is a common style for me, using brighter colours and stronger contrasts.  I haven't always been totally OK with feedback I've received in the past, but much of those struggles was when I was younger and before I'd accepted that my style is going to be something I had to become comfortable with. It's always difficult to have people disagree with something you've spent a lot of effort on and put a lot of love in to. Try to see the useful advice, while still being true to yourself.

Take from this article what you can.
  • At minimum, there's a bunch of great photos of some of my projects over the years
  • Links to the projects and tutorials if you want to see them in detail.
  • There's some insight into my process and history.
  • I've also shared some of my thoughts and feelings as I can recall them at that point in time.
If you'd like to see more of what I've done, read through my Projects page and DeviantArt.

If you feel you've gotten something from reading my site for the first time or as a returning reader, all I can ask of you is please leave a comment here or on Facebook if something moves you or consider making a donation through PayPal.

What Mad Max: Fury Road Can Teach Us About Being Better Artists

TheWife and I saw Mad Max: Fury Road on opening night, (The kids in both of us were pretty excited thinking, "We're seeing a Mad Max movie in theater!") and it was a pretty great time. Not the non-stop action I was expecting, but pretty close.  Tom Hardy's Max didn't have much in the way for dialog and his "Batman Voice", while kinda terrible, shockingly sounded like the original Road Warrior Mel Gibson himself. Overall, it delivered on what you'd expect from a Mad Max movie: car chases, explosions, stunning visuals, powerful music and... inspiration.

I wrote about Object Oriented Hobbying once and the idea is that in order to make a large project manageable, you want to break it down in to smaller parts. Many of you have the skill to paint better, but it requires patience. If you're painting something highly detailed, take your time and focus on just one layer of paint or one section, like an arm or piece of armour, at a time. When you're modifying a figure, look at every aspect to see what you can change. (Just remember to look at it as a whole too, so you don't make it too busy.)

*NO PLOT SPOILERS*

Painting from the Heart

This is a more specific follow to my previous post on Bringing a New Style to the Hobby than my first follow up earlier this week. From the moment you begin thinking about painting, the most important thing is that you paint for yourself - No matter how many people will view your final works. Without really putting yourself into what you're creating, the final product will be lacking.

Have you worked on models before and hated what you were doing? Do these end up looking as good as the rest of your work? If they do, how do you feel after the project? Have you reached a mini burn-out? I have only ever approached painting in an assembly line style twice. (paint 1 colour across a whole squad, then the next colour, and so on) Never again will I do this because it literally feels like an assembly line - I was not bringing models to life, I was just applying colour to them.

For someone to really excel in the art world, they need to be creative... emulation will only get you so far. If there's one thing I've learned over the years, I'm only truly creative when I'm working on something that's interesting, appealing and most of all, I enjoy. I'm sure many of you would agree with this - not just when you're painting, but when you're doing anything. You've got to enjoy what you're doing if you want to flourish at it.

"I think that the purpose of all of this is not to create a style but a way to express what's inside our heart, a feeling, hot, cold, happiness or sadness." - Gimnir (His blog, translated to English)

Gimnir left this comment in response to my first article on all of this and he's exactly right. While I was focusing specifically on trying to get people to stop emulating what they see and branch out into their own styles, I totally missed mentioning this very important aspect of approaching painting. If more of us would just paint what we feel, there would already be a stronger diversity out there. Yes, it takes longer and more practice to find yourself in your art rather than copy someone else, but by the time you find your own groove, you will have a strong grasp of what you're doing and everything will flow naturally. TheWife also points out that there will be different areas you pour yourself into - for example, she enjoys modding much more than painting.

Painting / modding isn't the only thing that draws us to this hobby, but for those of us who aren't just trying to get a basic army painted, it's a big part of it. I've said it before, I don't get a chance to game as often as I'd like to - but that's alright. Over the years, the tradecraft has turned into more of a hobby to me than gaming. I enjoy it, it relaxes me, I like talking about it and sharing my experience. When I paint, I just let the colours flow. I've been doing so many tutorials lately that on my Halloween Project (which I'll get around to finishing soon, delays aside) I had to just paint some parts, rather than taking pictures at every step. I do paint in a way that's fluid and I can't really say "step 1 - this, step 2 - that, etc" so it's been interesting doing all these Back to Basics posts and having to be more analytical about painting. (though it's easier to define simpler methods) I also think that being more analytical has been good for me as I try to expand my skills.

I also want to point out some posts from a user called "Orki" in a post on WAMP forum that was discussing my original post. To paraphrase what he talks about, he basically says that to truly paint freely, you need to learn many styles and then paint in the moment with whatever works right then. He continues to suggest that if you find yourself a specific style that works for you, it's time to move on and start learning again. This will all allow you to paint from the heart, using aspects of all the styles you learn as "tools". He also says:
"there is no destination. It is an illusion that gives us something to aim for. The journey is where the subjective truth is found, infinitesimal and unlimited in it's scope and bounds. Whether we realise it or not, we have already 'arrived' and what little remains is just expansion within ourselves, within each moment."
I just love the way he talks about learning is a constant process and he's absolutely right - none of us should ever think we're at a point where we have nothing else to learn. We should instead constantly strive to learn new skills, especially if we find ourselves at a point where we're stuck repeating a single method.

Additionally, Massive Voodoo in constantly posting about their own inspiration. If you're not already following this blog, you need to - they're guys who really paint from the heart. They do have a label specfically for inspirational info.

While you do need to start with basic steps to learn the hobby, experiment. If you're curious about how something might turn out, try it. Buy up a bunch of used models at your local store or online and use them for practice. Most importantly, be creative and paint from your heart.

If you look back at some of your older models, either those that look terrible or just look nothing like your current ones, do you at least smile and recognize it's been a good journey?

Bringing a New Style to the Hobby: Followup

This post comes a little late, but I wanted to follow up on some of the feedback and discussion received on my post "Bringing a New Style to the Hobby." Thank you all who linked here and shared your thoughts - I don't want you to think I'd forgotten about exploring this topic.

There was some great discussion in my comments:
  • Glen Murie has an excellent view for those who paint to make some money - you want your miniatures to look like everyone else's so that they're comparable. This way you "cater to the whims of the judges" making your models easier to judge in comparison to others. Winning competitions and getting high Cool Mini Or Not scores mean you can sell your minis for a lot more. Since newer concepts aren't received as well, the time investment might not be worth it. I have to agree with this view if you're the type after some monetary gain, although there's still potential in being the first to start selling new styles.
  • Gotthammer points out that creating something new can be much more rewarding than the tried and true method and he's absolutely right.
  • Gimnir, regarding your comment - I have a whole post spawned from it, so hang in there.
  • Thor [Creative Twilight] makes the point that painting something different can appear a lot nicer than the tried and true method. (even when it's not) I've also got to agree with this, Thor uses the example of Ultramarines he plays against being painted better than his army, but that he gets more positive feedback on his because they're something others haven't seen.
    I think this could be due to a couple reasons - the first being that different things stand out from the normal and look special. The second reason is that something you see a lot of ends up being held to a higher standard.
  • deedoublejay makes a simple, but accurate observation about people copying what they see simply because they lack creativity or are afraid to fail in their attempts of creating something unique.
  • Dave Thomas talks about how your painting style is influenced by what you see / are surrounded by. He's perfectly right that both your peers and the images that are marketed to you will influence what you think a miniature should look like. He expands to talk about how once you find a style, it's hard to paint in another you might not be as good at, and suggests copying minis you see, just to try these other styles.

Also, thanks to the magic of Internet, I can see where some more discussion takes place. The following are some of the things I'd like to point out:

http://www.wamp-forum.com/VB4/showthread.php?5133-Something-to-Ponder-Over

  • frogimus points out, while talking about his 9 year old daughter's painting, "it didn't matter what color the panther is supposed to be, her panther is purple." - Period - that's all that's important. (though for those interested in fluff, lets not forget we're talking about fantasy and alien worlds.) Later in the thread, he makes a great comment that many of us are painting Warhammer / 40k and other army-based miniatures; That this breeds preconceptions about what models should look like, (Chapter colours, ork skin, etc) and that armies are predisposed to being created all similar. (rank and file) He suggests we GW fans need to try painting models from other sculptors that don't have these rules.
  • Undave (no relation) points out, like Glen Murie, that it would be difficult to judge models drastically different in style and it's a good point - you can't compare high quality oranges to apples.
  • Also talking about this is shanerozzell, who suggests many people are just stuck on what the "ideal" form of painting is and points out that another factor that should be considered is that when looking at a single mini vs a whole army, quality and composition should be judged differently.
    I have to agree with this, especially since I tend to lean to painting my Eldar to appear stronger when you're standing further away, making them look great on a battlefield, but a little rougher up close. Meanwhile, highly detailed models placed side-by-side and looked at from table-top distance appear rough, but excellent up close.
  • BNSminiatures points out that there aren't any hard and fast rules on how we should paint, and he's completely right, finishing off that you should just have fun!
  • Orki has a very unique look at style and painting. To paraphrase what he talks about, he basically says that to truly paint freely, you need to learn many styles and then paint in the moment with whatever works right then. He continues to suggest that if you find yourself a specific style that works for you, it's time to move on and start learning again. This will all allow you to paint from the heart, using aspects of all the styles you learn as "tools". I really love this outlook on painting because suggesting that we need to be constantly learning and not getting stuck with one view is something I'm a big fan of. He also suggests:
    "there is no destination. It is an illusion that gives us something to aim for. The journey is where the subjective truth is found, infinitesimal and unlimited in it's scope and bounds. Whether we realise it or not, we have already 'arrived' and what little remains is just expansion within ourselves, within each moment."
  • EldinTux also suggests that fluff-nazis might have problems with all of this. Should we care? No - but it's good to be aware of who might criticize your work.

http://www.tbforum.co.uk/showthread.php?t=5993

  • Ritual also talks here about how looking at other miniature designers / systems / etc and getting away from the Games Workshop standard is a good way of being opened to new styles of painting. (Though it should be mentioned that while GW is one of the biggest makers, anyone who concentrates on any one company's minis could fall into this trap)
  • Snudge also has an interesting point that people copying others style isn't limited to accepted styles - that even one thing might suddenly get a lot of fame and get copied very quickly by many people.
  • mbd suggests that how we paint might be influenced by where we are in the world - I'd think this is very possible since world region affects how we grow up, who we are, and how we do anything we do.


Now, not everyone got the point of the post, and I hope it's a smaller group. While some of my ideas may have been inspired out of nostalgia, I think reading the entirety of the post would have shown that I wasn't suggesting we should paint like we did 15 years ago or that stuff was better then, just that other styles are an option, variety is nice and that Demons have recognized drastically different methods of painting.
  • There was one interesting point made here by evansmull, that as the quality of the models have improved and become more realistic, so does how we're trying to paint them. This could be quite true, though I'm not sure why people seem to be under the wrong impression that real has to equal dark. Many artists and graphic designers do this. Yes, shadows are important to creating realistic images, but there's no reason the shadows should envelope everything and destroy so much physical detail.



Overall, there's a couple views that seem to come up a number of times. It's an interesting point that for those people who paint competitively, they need to look like everyone else, just better, so it's easier to compare theirs to the models they're being judged against. Another theme that seems to keep coming up is people recognize that looking different gets stronger criticism - a lot of the feedback was from people saying "who cares what others think" but there are plenty of people more reserved who do care and aren't willing to take those chances.


I'll leave you with some of these gems that were suggested by readers and found on forums that referred my post. These are examples of minis that have their own style and still look good: