I've previously looked at a crackle medium that does thinner or a more subtle look.
Essentially, crackle medium is a gel or paint that dries in such a way that you're left with a "cracked" texture or pattern. This is great for creating lightning and other special effects or dry desert-like surfaces.
I used crackle medium on my Troll Rune Mage, (Just posting photos now.) as well as Gul'Doomshaper and a Warlock.
Kroma is milky clear and can be mixed with pigments or paints. It's thick, so you have to be careful applying it. Because in this case, I was using iron paint, I used a toothpick so I wouldn't damage a brush.
Higher quality than average, I picked this up from a local art store.
Also, things got messy and I had to touch up the paint.
On the left is a test base and below is Doomshaper's base.
See those gaps? This crackle medium isn't a glue and won't stick by default to a base, especially if it's smooth. You'll want to varnish on top or use some thin super glue to hold loose bits down.
Again, the medium loses a lot of volume once it's dry. Both these bases were full just past the brim while wet.
Another type of Crackle
Take a look at the dagger on the right. With this style of Crackle Medium, it's a layering process. You can read the whole post on this type of crackle.
- Paint the dagger red.
- Cover the dagger in crackle medium
With this type, the thickness determines how much it crackles.
- After so many minutes or once the medium has dried, paint the dagger black.
As the crackle medium fully dries, it pulls apart the top layer of paint, showing the red underneath.
I got this one from Michaels. (Hobby Lobby would probably work too.)
|Take a look at my Step by Step page for the entire Hordebloods project.|
Here you will find each model broken down into links showing each step:
Concept, Works in Progress, (for both modelling and painting) and Final Shots