Wargaming Tradecraft: February 2016

Two-Headed Ogre Sorcerer



Background:
http://boros-szikszai.com/picture/436/
It's as if the Sorceror and a Kithkar were meant to be together. Forever arguing about "This way" or "That way." Thanks to a little green suffing, that's exactly what's happened.

Unfortunately, I don't have a photo pre-priming, but for this project, I've taken the Kithkar miniature's body, glued on a Trollkin Sorceror head and arms, then green-stuffed it all to look like things mesh. And mesh they did!

Follow along to see this Ogre-Sorcerer come to life and join the ranks of the Hordebloods.

Spell Abacus for Dungeons and Dragons

Something a little off-topic today, but that I think is pretty awesome and hopefully you will too.

I present to you a Wargaming Tradecraft original idea - The Spell Abacus. This tool will allow you to easily track how many spell slots you've used while playing Dungeons and Dragons.

Background

I've become a firm believer in gaming aids while playing copious amounts of Warmachine and decided to dream up something I could apply to the Wizard I'm playing in D&D at the moment. In D&D 5th ed, there's a set maximum number of spells that doesn't increase with your intellect. (The same applies to other spell-casting classes.)

At first I was using some of my coloured tokens to count spell slots, but recognized that as I leveled, this would become tricky to track. I then decided to build something a little grander.

Use

It's pretty straight forward...
  • Each row represents a spell level.
    • 1st level spells are at the top with 4 beads.
    • Higher level spells are at the bottom with 1 bead.
  • Before Game
    • If you have a spell slot available, you should have a bead for it on the left side.
    • For any spell slots you don't have access to, move those beads to the right side.
  • During Game
    • As you cast spells, move beads from the left side of the abacus to the right side.
    • As you regain spells, move beads from the right side of the abacus to the left side.