Wargaming Tradecraft: June 2013




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Guitar Pick Gaming Tokens


So I was waiting while having some stuff rung up for work the other day and had a flash of genius - using guitar picks to make custom tokens / counters for your army. Yup, I know, another awesome idea courtesy of Wargaming Tradecraft. You could probably also use this technique for other board and roleplaying games.

Speaking of awesome ideas, I posted a teaser pic to the Wargaming Tradecraft Facebook Page and got some fantastic suggestions on other uses for guitar picks like this. Draconic decorations like scales, armour, shields, molten lava, jewels and stones. I bet you could think of more, but in the mean time, I'm going to use them to make tokens!

A bunch of the steps I'm about to show you are optional and depend on how much effort you want to go through. Technically, you could just buy a bunch of picks, write on them and be done.. but as usual, I'm going to show you how to make them look really nice.

Running War Room ON your PC

You may have seen my previous post where I talked about Using War Room on a PC by remotely accessing your Android phone. Well, I shared this in the Privateer Press forums and thanks to user Bitmatic, was delighted to hear there's a way to install an Android emulator on your PC. This lets anyone, whether they have an Android device or not, to have access to all sorts of fantastic apps - including War Room! You'll still need to purchase the army packs though.

*NOTE* Your War Room account can only be connected to 3 devices. This BlueStacks install will count as one. If you're already connected to 3 accounts, this won't work until you wipe out your old devices.

Also, needless to say, you're probably not going to get Tech Support if you're having problems running War Room through BlueStacks. (Especially considering Tinkerhouse didn't respond to a single support request I sent when War Room first came out)

[COMMUNITY] Stolen Army


Today, one of the guys at our local club in Windsor, Ontario, Canada (border city across from Detroit, Michigan, USA) had his car broken into and his army case was stolen.

The contents were a Warmachine Cryx army (photo below) and any details you might have or publicity you can offer would be greatly appreciated.

As always my email is NPlusPlus [AT] WargamingTradecraft [DOT] com





Thanks,

Water Effects: Creating Waterfalls


To wrap up the Tin Can Tree project, I'm going to demonstrate how to create waterfalls.

In the last two posts I showed how to create a few different types of water effects. Now you know how to create bottomless and moving water as well as clear and even water. (and how to muddy it up)

Water Effects: Clear, Transparent and Tranquil


Continuing the Tin Can Tree project, I'm looking at water effects. Last time I showed how to create Bottomless and Animated Water while today I'm going to look at nice calm transparent water. I'll be using Liquitex Pouring Medium and a couple examples of glue.

The pouring medium will get you the most bang for your buck on a large project, but takes 2-4 weeks to fully dry if it's thick. (You'll see in the following photos that the mediums and gels start foggy white, so be patient about dry times.) The photo on the left is a follow up from about a month after the tree was made.

Plastic and Super Glue you probably already have on hand, but it's really expensive to use a lot of. Try to stick to small projects like bases. Glue will dry clear right away though, something to consider if time's a factor.

Water Effects: Bottomless and Animated


The next few posts of my Tin Can Tree project are some I've been wanting to tackle for a while - water!  Over 3 posts, I'm going to show you how to create bottomless and animated water, (today) clear water and waterfalls. Worth noting is that these techniques could also be used to create other liquids like ooze and blood.

There's been a bit of a delay on getting back on these terrain posts, mostly due to some charity work, bronchitis and an interview, but here we are!

As a starting point, we'll look at opaque water - that means water you can't see through, or bottomless. It's great for adding water effects to tall structures like this tree, where it would be impractical to fill it with water effects. You an also use this method on a thin base to simulate deep water or make it appear like something is submerged and disappearing into the depths!